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2-1-1 構造体とメンバの透過性

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更新日 : 2010.10.14
#include <stdio.h>

struct student
{
    char    name[20];
    int     eng;
    int     math;
    int     ave;
};

void calc_ave(student* x)
{
    x->ave = (x->eng + x->math) / 2;
}

int average(student* x)
{
    return x->ave;
}

int main(int argc, char* argv[])
{
    student x;

    x.eng  = 60;
    x.math = 70;

    calc_ave(&x);

    printf("eng  = %d\n",  x.eng);
    printf("math = %d\n",  x.math);
    printf("ave  = %d\n",  average(&x));

    return 0;
}
R:\>lesson002\project1.exe
eng  = 60
math = 70
ave  = 65

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更新日 : 2010.09.24
program Project1;

{$APPTYPE CONSOLE}

uses
    SysUtils;

type
    TStudent =  record
        eng:    Integer;
        math:   Integer;
        ave:    Integer;
end;


procedure calc_ave(var x:TStudent);
begin
    x.ave := (x.eng + x.math) div 2;
end;

function average(x:TStudent):Integer;
begin
    result := x.ave;
end;

procedure main();
var
    x:  TStudent;
begin
    x.eng  := 60;
    x.math := 70;

    calc_ave(x);

    Writeln(Format('eng  = %d', [x.eng]));
    Writeln(Format('math = %d', [x.math]));
    Writeln(Format('ave  = %d', [average(x)]));
end;

begin
    main;
end.
S:\>lesson002\project1.exe
eng  = 60
math = 70
ave  = 65

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