さまざまな言語で数値計算
Only Do What Only You Can Do
中点法
初期値 $ x_0 $ から次の式によって, 順次 $ x_1, x_2, \dots $ を求める.
例題として, 初速 $ 250 \mathrm{km/h}, 45^\circ $ の角度で打ったボールの軌跡を, 中点法で計算する
(空気抵抗係数を 0.01 で計算)
重力による鉛直方向の減速分は, 重力加速度を $g$, 時間を $t$ とすると,
空気抵抗による水平方向の減速分は,速度を $v$, 速度の水平方向成分を $vx$, 空気抵抗係数を $k$ とすると,
同様に, 鉛直方向の減速分は, 速度の鉛直方向成分を $vy$ とすると,
VBScript
Option Explicit Private Const PI = 3.14159265359 '重力加速度 Private Const g = -9.8 '空気抵抗係数 Private Const k = -0.01 '時間間隔(秒) Private Const h = 0.01 '角度 Private Const degree = 45 Private radian: radian = degree * PI / 180.0 '初速 250 km/h -> 秒速に変換 Private v: v = 250 * 1000 \ 3600 '水平方向の速度 Private vx(): ReDim vx(1) vx(0) = v * Cos(radian) '鉛直方向の速度 Private vy(): ReDim vy(1) vy(0) = v * Sin(radian) '経過秒数 Private t: t = 0.0 '位置 Private x(): ReDim x(1) x(0) = 0.0 Private y(): ReDim y(1) y(0) = 0.0 '空気抵抗による水平方向の減速分 Private Function fx(ByVal vx, ByVal vy) fx = k * Sqr(vx * vx + vy * vy) * vx End Function '重力と空気抵抗による鉛直方向の減速分 Private Function fy(ByVal vx, ByVal vy) fy = g + (k * Sqr(vx * vx + vy * vy) * vy) End Function '中点法 Dim i: i = 1 Do While (y(0) >= 0.0) '経過秒数 t = i * h '位置・速度 vx(1) = h * fx(vx(0), vy(0)) vy(1) = h * fy(vx(0), vy(0)) Dim wx: wx = vx(0) + vx(1) / 2.0 Dim wy: wy = vy(0) + vy(1) / 2.0 vx(0) = vx(0) + h * fx(wx, wy) vy(0) = vy(0) + h * fy(wx, wy) x(0) = x(0) + h * wx y(0) = y(0) + h * wy WScript.StdOut.Write Right(Space(4) & FormatNumber(t, 2, -1, 0, 0), 4) & vbTab WScript.StdOut.Write Right(Space(8) & FormatNumber(vx(0), 5, -1, 0, 0), 8) & vbTab WScript.StdOut.Write Right(Space(9) & FormatNumber(vy(0), 5, -1, 0, 0), 9) & vbTab WScript.StdOut.Write Right(Space(9) & FormatNumber(x(0), 5, -1, 0, 0), 9) & vbTab WScript.StdOut.WriteLine Right(Space(8) & FormatNumber(y(0), 5, -1, 0, 0), 8) i = i + 1 Loop
Z:\>cscript //nologo Z:\0803.vbs 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
JScript
// 重力加速度 var g = -9.8 // 空気抵抗係数 var k = -0.01 // 時間間隔(秒) var h = 0.01 // 角度 var degree = 45 var radian = degree * Math.PI / 180.0 // 初速 250 km/h -> 秒速に変換 var v = parseInt(250 * 1000 / 3600) // 水平方向の速度 var vx = [] vx[0] = v * Math.cos(radian) // 鉛直方向の速度 var vy = [] vy[0] = v * Math.sin(radian) // 経過秒数 var t = 0.0 // 位置 var x = [] x[0] = 0.0 var y = [] y[0] = 0.0 // 中点法 for (var i = 1; y[0] >= 0.0; i++) { // 経過秒数 t = i * h // 位置・速度 vx[1] = h * fx(vx[0], vy[0]) vy[1] = h * fy(vx[0], vy[0]) var wx = vx[0] + vx[1] / 2.0 var wy = vy[0] + vy[1] / 2.0 vx[0] = vx[0] + h * fx(wx, wy) vy[0] = vy[0] + h * fy(wx, wy) x[0] = x[0] + h * wx y[0] = y[0] + h * wy WScript.StdOut.Write((" " + t.toFixed(2) ).slice(-4) + "\t") WScript.StdOut.Write((" " + vx[0].toFixed(5) ).slice(-8) + "\t") WScript.StdOut.Write((" " + vy[0].toFixed(5) ).slice(-9) + "\t") WScript.StdOut.Write((" " + x[0].toFixed(5) ).slice(-9) + "\t") WScript.StdOut.Write((" " + y[0].toFixed(5) ).slice(-8) + "\n") } // 空気抵抗による水平方向の減速分 function fx(vx, vy) { return k * Math.sqrt(vx * vx + vy * vy) * vx } // 重力と空気抵抗による鉛直方向の減速分 function fy(vx, vy) { return g + (k * Math.sqrt(vx * vx + vy * vy) * vy) }
Z:\>cscript //nologo Z:\0803.js 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
PowerShell
# 重力加速度 $g = -9.8 # 空気抵抗係数 $k = -0.01 # 時間間隔(秒) $h = 0.01 # 角度 $degree = 45 $radian = $degree * [Math]::PI / 180.0 # 初速 250 km/h -> 秒速に変換 $v = [Math]::Floor(250 * 1000 / 3600) # 水平方向の速度 $vx = New-Object double[] 2 $vx[0] = $v * [Math]::Cos($radian) # 鉛直方向の速度 $vy = New-Object double[] 2 $vy[0] = $v * [Math]::Sin($radian) # 経過秒数 $t = 0.0 # 位置 $x = New-Object double[] 2 $y = New-Object double[] 2 $x[0] = 0.0 $y[0] = 0.0 # 空気抵抗による水平方向の減速分 function fx($vx, $vy) { return $global:k * [Math]::Sqrt($vx * $vx + $vy * $vy) * $vx } # 重力と空気抵抗による鉛直方向の減速分 function fy($vx, $vy) { return $global:g + ($global:k * [Math]::Sqrt($vx * $vx + $vy * $vy) * $vy) } # 中点法 for ($i = 1; $y[0] -ge 0.0; $i++) { # 経過秒数 $t = $i * $h # 位置・速度 $vx[1] = $h * (fx $vx[0] $vy[0]) $vy[1] = $h * (fy $vx[0] $vy[0]) $wx = $vx[0] + $vx[1] / 2 $wy = $vy[0] + $vy[1] / 2 $vx[0] = $vx[0] + $h * (fx $wx $wy) $vy[0] = $vy[0] + $h * (fy $wx $wy) $x[0] = $x[0] + $h * $wx $y[0] = $y[0] + $h * $wy Write-Host ([String]::Format("{0,4:F2}`t{1,8:F5}`t{2,9:F5}`t{3,9:F5}`t{4,8:F5}", $t, $vx[0], $vy[0], $x[0], $y[0])) }
Z:\>powershell -file Z:\0803.ps1 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Perl
use Math::Trig 'pi'; # 重力加速度 my $g = -9.8; # 空気抵抗係数 my $k = -0.01; # 時間間隔(秒) my $h = 0.01; # 角度 my $degree = 45; my $radian = $degree * pi / 180.0; # 初速 250 km/h -> 秒速に変換 my $v = int(250 * 1000 / 3600); # 水平方向の速度 my @vx = (); $vx[0] = $v * cos($radian); # 鉛直方向の速度 my @vy = (); $vy[0] = $v * sin($radian); # 経過秒数 my $t = 0.0; # 位置 my @x = (); $x[0] = 0.0; my @y = (); $y[0] = 0.0; # 中点法 for (my $i = 1; $y[0] >= 0.0; $i++) { # 経過秒数 $t = $i * $h; # 位置・速度 $vx[1] = $h * fx($vx[0], $vy[0]); $vy[1] = $h * fy($vx[0], $vy[0]); my $wx = $vx[0] + $vx[1] / 2; my $wy = $vy[0] + $vy[1] / 2; $vx[0] = $vx[0] + $h * fx($wx, $wy); $vy[0] = $vy[0] + $h * fy($wx, $wy); $x[0] = $x[0] + $h * $wx; $y[0] = $y[0] + $h * $wy; printf("%4.2f\t%8.5f\t%9.5f\t%9.5f\t%9.5f\n", $t, $vx[0], $vy[0], $x[0], $y[0]); } # 空気抵抗による水平方向の減速分 sub fx { my ($vx, $vy) = @_; $k * sqrt($vx * $vx + $vy * $vy) * $vx; } # 重力と空気抵抗による鉛直方向の減速分 sub fy { my ($vx, $vy) = @_; $g + ($k * sqrt($vx * $vx + $vy * $vy) * $vy); }
Z:\>perl Z:\0803.pl 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
PHP
<?php # 重力加速度 $g = -9.8; # 空気抵抗係数 $k = -0.01; # 時間間隔(秒) $h = 0.01; # 角度 $degree = 45; $radian = $degree * M_PI / 180.0; # 初速 250 km/h -> 秒速に変換 $v = (int)(250 * 1000 / 3600); # 水平方向の速度 $vx = array(); $vx[0] = $v * cos($radian); # 鉛直方向の速度 $vy = array(); $vy[0] = $v * sin($radian); # 経過秒数 $t = 0.0; # 位置 $x = array(); $x[0] = 0.0; $y = array(); $y[0] = 0.0; # 中点法 for ($i = 1; $y[0] >= 0.0; $i++) { # 経過秒数 $t = $i * $h; # 位置・速度 $vx[1] = $h * fx($vx[0], $vy[0]); $vy[1] = $h * fy($vx[0], $vy[0]); $wx = $vx[0] + $vx[1] / 2; $wy = $vy[0] + $vy[1] / 2; $vx[0] = $vx[0] + $h * fx($wx, $wy); $vy[0] = $vy[0] + $h * fy($wx, $wy); $x[0] = $x[0] + $h * $wx; $y[0] = $y[0] + $h * $wy; printf("%4.2f\t%8.5f\t%9.5f\t%9.5f\t%9.5f\n", $t, $vx[0], $vy[0], $x[0], $y[0]); } # 空気抵抗による水平方向の減速分 function fx($vx, $vy) { global $k; return $k * sqrt($vx * $vx + $vy * $vy) * $vx; } # 重力と空気抵抗による鉛直方向の減速分 function fy($vx, $vy) { global $g, $k; return $g + ($k * sqrt($vx * $vx + $vy * $vy) * $vy); } ?>
Z:\>php Z:\0803.php 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Python
# coding: Shift_JIS import math # 重力加速度 g = -9.8 # 空気抵抗係数 k = -0.01 # 時間間隔(秒) h = 0.01 # 角度 degree = 45 radian = degree * math.pi / 180.0 # 初速 250 km/h -> 秒速に変換 v = int(250 * 1000 / 3600) # 水平方向の速度 vx = [0 for i in range(3)] vx[0] = v * math.cos(radian) # 鉛直方向の速度 vy = [0 for i in range(3)] vy[0] = v * math.sin(radian) # 経過秒数 t = 0.0 # 位置 x = [0 for i in range(3)] x[0] = 0.0 y = [0 for i in range(3)] y[0] = 0.0 # 空気抵抗による水平方向の減速分 def fx(vx, vy): return k * math.sqrt(vx * vx + vy * vy) * vx # 重力と空気抵抗による鉛直方向の減速分 def fy(vx, vy): return g + (k * math.sqrt(vx * vx + vy * vy) * vy) # 中点法 i = 1 while y[0] >= 0.0: # 経過秒数 t = i * h # 位置・速度 vx[1] = h * fx(vx[0], vy[0]) vy[1] = h * fy(vx[0], vy[0]) wx = vx[0] + vx[1] / 2.0 wy = vy[0] + vy[1] / 2.0 vx[0] = vx[0] + h * fx(wx, wy) vy[0] = vy[0] + h * fy(wx, wy) x[0] = x[0] + h * wx y[0] = y[0] + h * wy print "%4.2f\t%8.5f\t%9.5f\t%9.5f\t%9.5f" % (t, vx[0], vy[0], x[0], y[0]) i += 1
Z:\>python Z:\0803.py 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Ruby
# 重力加速度 $g = -9.8 # 空気抵抗係数 $k = -0.01 # 時間間隔(秒) h = 0.01 # 角度 degree = 45 radian = degree * Math::PI / 180.0 # 初速 250 km/h -> 秒速に変換 v = 250 * 1000 / 3600 # 水平方向の速度 vx = Array.new(2) vx[0] = v * Math.cos(radian) # 鉛直方向の速度 vy = Array.new(2) vy[0] = v * Math.sin(radian) # 経過秒数 t = 0.0 # 位置 x = Array.new(2) x[0] = 0.0 y = Array.new(2) y[0] = 0.0 # 空気抵抗による水平方向の減速分 def fx(vx, vy) return $k * Math.sqrt(vx * vx + vy * vy) * vx end # 重力と空気抵抗による鉛直方向の減速分 def fy(vx, vy) return $g + ($k * Math.sqrt(vx * vx + vy * vy) * vy) end # 中点法 i = 1 while y[0] >= 0.0 do # 経過秒数 t = i * h # 位置・速度 vx[1] = h * fx(vx[0], vy[0]) vy[1] = h * fy(vx[0], vy[0]) wx = vx[0] + vx[1] / 2.0 wy = vy[0] + vy[1] / 2.0 vx[0] = vx[0] + h * fx(wx, wy) vy[0] = vy[0] + h * fy(wx, wy) x[0] = x[0] + h * wx y[0] = y[0] + h * wy printf("%4.2f\t%8.5f\t%9.5f\t%9.5f\t%9.5f\n", t, vx[0], vy[0], x[0], y[0]) i += 1 end
Z:\>ruby Z:\0803.rb 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Groovy
Pascal
program Pas0803(arg); {$MODE delphi} uses SysUtils, Math; const // 重力加速度 g = -9.8; // 空気抵抗係数 k = -0.01; // 時間間隔(秒) h = 0.01; // 角度 degree = 45; // 空気抵抗による水平方向の減速分 function fx(vx:Double; vy:Double):Double; begin result := k * Sqrt(vx * vx + vy * vy) * vx; end; // 重力と空気抵抗による鉛直方向の減速分 function fy(vx:Double; vy:Double):Double; begin result := g + (k * Sqrt(vx * vx + vy * vy) * vy); end; var // 角度 radian:Double; // 初速 v:Double; // 水平方向の速度 vx:array [0..1] of Double; wx:Double; // 鉛直方向の速度 vy:array [0..1] of Double; wy:Double; // 経過秒数 t:Double = 0.0; // 位置 x:array [0..1] of Double; y:array [0..1] of Double; i:Integer; begin // 角度 radian := degree * PI / 180.0; // 初速 250 km/h -> 秒速に変換 v := 250 * 1000 div 3600; // 水平方向の速度 vx[0] := v * Cos(radian); // 鉛直方向の速度 vy[0] := v * Sin(radian); // 位置 x[0] := 0.0; y[0] := 0.0; // 中点法 i := 1; while y[0] >= 0.0 do begin // 経過秒数 t := i * h; // 位置・速度 vx[1] := h * fx(vx[0], vy[0]); vy[1] := h * fy(vx[0], vy[0]); wx := vx[0] + vx[1] / 2; wy := vy[0] + vy[1] / 2; vx[0] := vx[0] + h * fx(wx, wy); vy[0] := vy[0] + h * fy(wx, wy); x[0] := x[0] + h * wx; y[0] := y[0] + h * wy; writeln(format('%4.2f'#9'%8.5f'#9'%9.5f'#9'%9.5f'#9'%9.5f', [t, vx[0], vy[0], x[0], y[0]])); inc(i); end; end.
Z:\>fpc -v0 -l- Pas0803.pp Z:\>Pas0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Ada
with TEXT_IO, Ada.Long_Float_Text_IO, Ada.Numerics, Ada.Numerics.Long_Elementary_Functions; use TEXT_IO, Ada.Long_Float_Text_IO, Ada.Numerics, Ada.Numerics.Long_Elementary_Functions; procedure Ada0803 is -- 重力加速度 g : Constant Long_Float := -9.8; -- 空気抵抗係数 k : Constant Long_Float := -0.01; -- 時間間隔(秒) h : Constant Long_Float := 0.01; -- 角度 degree : Constant Long_Float := 45.0; -- 空気抵抗による水平方向の減速分 function fx(vx:Long_Float; vy:Long_Float) return Long_Float is begin return k * Sqrt(vx * vx + vy * vy) * vx; end fx; -- 重力と空気抵抗による鉛直方向の減速分 function fy(vx:Long_Float; vy:Long_Float) return Long_Float is begin return g + (k * Sqrt(vx * vx + vy * vy) * vy); end fy; -- 角度 radian:Long_Float; -- 初速 v:Long_Float; -- 水平方向の速度 vx:array (0..1) of Long_Float; wx:Long_Float; -- 鉛直方向の速度 vy:array (0..1) of Long_Float; wy:Long_Float; -- 経過秒数 t:Long_Float := 0.0; -- 位置 x:array (0..1) of Long_Float; y:array (0..1) of Long_Float; i:Integer; begin -- 角度 radian := degree * Pi / 180.0; -- 初速 250 km/h -> 秒速に変換 v := Long_Float(250 * 1000 / 3600); -- 水平方向の速度 vx(0) := v * Cos(radian); -- 鉛直方向の速度 vy(0) := v * Sin(radian); -- 位置 x(0) := 0.0; y(0) := 0.0; -- 中点法 i := 1; while y(0) >= 0.0 loop -- 経過秒数 t := Long_Float(i) * h; -- 位置・速度 vx(1) := h * fx(vx(0), vy(0)); vy(1) := h * fy(vx(0), vy(0)); wx := vx(0) + vx(1) / 2.0; wy := vy(0) + vy(1) / 2.0; vx(0) := vx(0) + h * fx(wx, wy); vy(0) := vy(0) + h * fy(wx, wy); x(0) := x(0) + h * wx; y(0) := y(0) + h * wy; Put(t, Fore=>1, Aft=>2, Exp=>0); Put(Ascii.HT); Put(vx(0), Fore=>3, Aft=>5, Exp=>0); Put(Ascii.HT); Put(vy(0), Fore=>4, Aft=>5, Exp=>0); Put(Ascii.HT); Put(x(0), Fore=>4, Aft=>5, Exp=>0); Put(Ascii.HT); Put(y(0), Fore=>4, Aft=>5, Exp=>0); New_Line; i := i + 1; end loop; end Ada0803;
xxxxxx@yyyyyy /Z $ gnatmake Ada0803.adb xxxxxx@yyyyyy /Z $ Ada0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
VB.NET
Option Explicit Module VB0803 '重力加速度 Private Const g As Double = -9.8 '空気抵抗係数 Private Const k As Double = -0.01 '時間間隔(秒) Private Const h As Double = 0.01 Public Sub Main() '角度 Const degree As Double = 45 Dim radian As Double = degree * Math.PI / 180.0 '初速 250 km/h -> 秒速に変換 Dim v As Double = 250 * 1000 \ 3600 '水平方向の速度 Dim vx(1) As Double vx(0) = v * Math.Cos(radian) '鉛直方向の速度 Dim vy(1) As Double vy(0) = v * Math.Sin(radian) '経過秒数 Dim t As Double = 0.0 '位置 Dim x(1) As Double x(0) = 0.0 Dim y(1) As Double y(0) = 0.0 '中点法 Dim i As Integer = 1 Do While (y(0) >= 0.0) '経過秒数 t = i * h '位置・速度 vx(1) = h * fx(vx(0), vy(0)) vy(1) = h * fy(vx(0), vy(0)) Dim wx As Double = vx(0) + vx(1) / 2.0 Dim wy As Double = vy(0) + vy(1) / 2.0 vx(0) = vx(0) + h * fx(wx, wy) vy(0) = vy(0) + h * fy(wx, wy) x(0) = x(0) + h * wx y(0) = y(0) + h * wy Console.WriteLine(String.Format("{0,4:F2}{5}{1,8:F5}{5}{2,9:F5}{5}{3,9:F5}{5}{4,9:F5}", t, vx(0), vy(0), x(0), y(0), vbTab)) i += 1 Loop End Sub '空気抵抗による水平方向の減速分 Private Function fx(ByVal vx As Double, ByVal vy As Double) As Double Return k * Math.Sqrt(vx * vx + vy * vy) * vx End Function '重力と空気抵抗による鉛直方向の減速分 Private Function fy(ByVal vx As Double, ByVal vy As Double) As Double Return g + (k * Math.Sqrt(vx * vx + vy * vy) * vy) End Function End Module
Z:\>vbc -nologo VB0803.vb Z:\>VB0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
C#
using System; public class CS0803 { // 重力加速度 private const double g = -9.8; // 空気抵抗係数 private const double k = -0.01; // 時間間隔(秒) private const double h = 0.01; public static void Main() { // 角度 double degree = 45; double radian = degree * Math.PI / 180.0; // 初速 250 km/h -> 秒速に変換 double v = 250 * 1000 / 3600; // 水平方向の速度 double[] vx = new double[2]; vx[0] = v * Math.Cos(radian); // 鉛直方向の速度 double[] vy = new double[2]; vy[0] = v * Math.Sin(radian); // 経過秒数 double t = 0.0; // 位置 double[] x = new double[2]; x[0] = 0.0; double[] y = new double[2]; y[0] = 0.0; // 中点法 for (int i = 1; y[0] >= 0.0; i++) { // 経過秒数 t = i * h; // 位置・速度 vx[1] = h * fx(vx[0], vy[0]); vy[1] = h * fy(vx[0], vy[0]); double wx = vx[0] + vx[1] / 2; double wy = vy[0] + vy[1] / 2; vx[0] = vx[0] + h * fx(wx, wy); vy[0] = vy[0] + h * fy(wx, wy); x[0] = x[0] + h * wx; y[0] = y[0] + h * wy; Console.WriteLine(string.Format("{0,4:F2}\t{1,8:F5}\t{2,9:F5}\t{3,9:F5}\t{4,8:F5}", t, vx[0], vy[0], x[0], y[0])); } } // 空気抵抗による水平方向の減速分 private static double fx(double vx, double vy) { return k * Math.Sqrt(vx * vx + vy * vy) * vx; } // 重力と空気抵抗による鉛直方向の減速分 private static double fy(double vx, double vy) { return g + (k * Math.Sqrt(vx * vx + vy * vy) * vy); } }
Z:\>csc -nologo CS0803.cs Z:\>CS0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Java
import static java.lang.System.out; public class Java0803 { // 重力加速度 private static final double g = -9.8; // 空気抵抗係数 private static final double k = -0.01; // 時間間隔(秒) private static final double h = 0.01; public static void main(String []args) { // 角度 double degree = 45; double radian = degree * Math.PI / 180.0; // 初速 250 km/h -> 秒速に変換 double v = 250 * 1000 / 3600; // 水平方向の速度 double[] vx = new double[2]; vx[0] = v * Math.cos(radian); // 鉛直方向の速度 double[] vy = new double[2]; vy[0] = v * Math.sin(radian); // 経過秒数 double t = 0.0; // 位置 double[] x = new double[2]; x[0] = 0.0; double[] y = new double[2]; y[0] = 0.0; // 中点法 for (int i = 1; y[0] >= 0.0; i++) { // 経過秒数 t = i * h; // 位置・速度 vx[1] = h * fx(vx[0], vy[0]); vy[1] = h * fy(vx[0], vy[0]); double wx = vx[0] + vx[1] / 2; double wy = vy[0] + vy[1] / 2; vx[0] = vx[0] + h * fx(wx, wy); vy[0] = vy[0] + h * fy(wx, wy); x[0] = x[0] + h * wx; y[0] = y[0] + h * wy; out.println(String.format("%4.2f\t%8.5f\t%9.5f\t%9.5f\t%8.5f", t, vx[0], vy[0], x[0], y[0])); } } // 空気抵抗による水平方向の減速分 private static double fx(double vx, double vy) { return k * Math.sqrt(vx * vx + vy * vy) * vx; } // 重力と空気抵抗による鉛直方向の減速分 private static double fy(double vx, double vy) { return g + (k * Math.sqrt(vx * vx + vy * vy) * vy); } }
Z:\>javac Java0803.java Z:\>java Java0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
C++
#include <iostream> #include <iomanip> #include <math.h> using namespace std; // 重力加速度 const double g = -9.8; // 空気抵抗係数 const double k = -0.01; // 時間間隔(秒) const double h = 0.01; // 空気抵抗による水平方向の減速分 double fx(double vx, double vy); // 重力と空気抵抗による鉛直方向の減速分 double fy(double vx, double vy); int main() { // 角度 double degree = 45; double radian = degree * M_PI / 180.0; // 初速 250 km/h -> 秒速に変換 double v = 250 * 1000 / 3600; // 水平方向の速度 double vx[2]; vx[0] = v * cos(radian); // 鉛直方向の速度 double vy[2]; vy[0] = v * sin(radian); // 経過秒数 double t = 0.0; // 位置 double x[2]; x[0] = 0.0; double y[2]; y[0] = 0.0; // 中点法 for (int i = 1; y[0] >= 0.0; i++) { // 経過秒数 t = i * h; cout << setw(4) << fixed << setprecision(2) << t << "\t"; // 位置・速度 vx[1] = h * fx(vx[0], vy[0]); vy[1] = h * fy(vx[0], vy[0]); double wx = vx[0] + vx[1] / 2; double wy = vy[0] + vy[1] / 2; vx[0] = vx[0] + h * fx(wx, wy); vy[0] = vy[0] + h * fy(wx, wy); x[0] = x[0] + h * wx; y[0] = y[0] + h * wy; cout << setw(8) << fixed << setprecision(5) << vx[0] << "\t"; cout << setw(9) << fixed << setprecision(5) << vy[0] << "\t"; cout << setw(9) << fixed << setprecision(5) << x[0] << "\t"; cout << setw(8) << fixed << setprecision(5) << y[0] << endl; } return 0; } // 空気抵抗による水平方向の減速分 double fx(double vx, double vy) { return k * sqrt(vx * vx + vy * vy) * vx; } // 重力と空気抵抗による鉛直方向の減速分 double fy(double vx, double vy) { return g + (k * sqrt(vx * vx + vy * vy) * vy); }
Z:\>bcc32 -q CP0803.cpp cp0803.cpp: Z:\>CP0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Objective-C
#import <Foundation/Foundation.h> #import <math.h> // 重力加速度 const double g = -9.8; // 空気抵抗係数 const double k = -0.01; // 時間間隔(秒) const double h = 0.01; // 空気抵抗による水平方向の減速分 double fx(double vx, double vy); // 重力と空気抵抗による鉛直方向の減速分 double fy(double vx, double vy); int main() { // 角度 double degree = 45; double radian = degree * M_PI / 180.0; // 初速 250 km/h -> 秒速に変換 double v = 250 * 1000 / 3600; // 水平方向の速度 double vx[2]; vx[0] = v * cos(radian); // 鉛直方向の速度 double vy[2]; vy[0] = v * sin(radian); // 経過秒数 double t = 0.0; // 位置 double x[2]; x[0] = 0.0; double y[2]; y[0] = 0.0; // 中点法 int i; for (i = 1; y[0] >= 0.0; i++) { // 経過秒数 t = i * h; // 位置・速度 vx[1] = h * fx(vx[0], vy[0]); vy[1] = h * fy(vx[0], vy[0]); double wx = vx[0] + vx[1] / 2; double wy = vy[0] + vy[1] / 2; vx[0] = vx[0] + h * fx(wx, wy); vy[0] = vy[0] + h * fy(wx, wy); x[0] = x[0] + h * wx; y[0] = y[0] + h * wy; printf("%4.2f\t%8.5f\t%9.5f\t%9.5f\t%9.5f\n", t, vx[0], vy[0], x[0], y[0]); } return 0; } // 空気抵抗による水平方向の減速分 double fx(double vx, double vy) { return k * sqrt(vx * vx + vy * vy) * vx; } // 重力と空気抵抗による鉛直方向の減速分 double fy(double vx, double vy) { return g + (k * sqrt(vx * vx + vy * vy) * vy); }
xxxxxx@yyyyyy /Z $ gcc -o OC0803 OC0803.m -lobjc -lgnustep-base -I $INCLUDE -L $LIB $CFLAGS xxxxxx@yyyyyy /Z $ OC0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
D
import std.stdio; import std.math; // 重力加速度 const double g = -9.8; // 空気抵抗係数 const double k = -0.01; // 時間間隔(秒) const double h = 0.01; void main(string[] args) { // 角度 double degree = 45; double radian = degree * PI / 180.0; // 初速 250 km/h -> 秒速に変換 double v = 250 * 1000 / 3600; // 水平方向の速度 double vx[2]; vx[0] = v * cos(radian); // 鉛直方向の速度 double vy[2]; vy[0] = v * sin(radian); // 経過秒数 double t = 0.0; // 位置 double x[2]; x[0] = 0.0; double y[2]; y[0] = 0.0; // 中点法 for (int i = 1; y[0] >= 0.0; i++) { // 経過秒数 t = i * h; // 位置・速度 vx[1] = h * fx(vx[0], vy[0]); vy[1] = h * fy(vx[0], vy[0]); double wx = vx[0] + vx[1] / 2; double wy = vy[0] + vy[1] / 2; vx[0] = vx[0] + h * fx(wx, wy); vy[0] = vy[0] + h * fy(wx, wy); x[0] = x[0] + h * wx; y[0] = y[0] + h * wy; writefln("%4.2f\t%8.5f\t%9.5f\t%9.5f\t%9.5f", t, vx[0], vy[0], x[0], y[0]); } } // 空気抵抗による水平方向の減速分 double fx(double vx, double vy) { return k * sqrt(vx * vx + vy * vy) * vx; } // 重力と空気抵抗による鉛直方向の減速分 double fy(double vx, double vy) { return g + (k * sqrt(vx * vx + vy * vy) * vy); }
Z:\>dmd D0803.d Z:\>D0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Go
package main import "fmt" import "math" // 重力加速度 const g float64 = -9.8 // 空気抵抗係数 const k float64 = -0.01 // 時間間隔(秒) const h float64 = 0.01 func main() { // 角度 var degree float64 = 45 var radian float64 = degree * math.Pi / 180.0 // 初速 250 km/h -> 秒速に変換 var v float64 = 250 * 1000 / 3600 // 水平方向の速度 var vx[2] float64 vx[0] = v * math.Cos(radian) // 鉛直方向の速度 var vy[2] float64 vy[0] = v * math.Sin(radian) // 経過秒数 var t float64 = 0.0 // 位置 var x[2] float64 x[0] = 0.0 var y[2] float64 y[0] = 0.0 // 中点法 for i := 1; y[0] >= 0.0; i++ { // 経過秒数 t = float64(i) * h // 位置・速度 vx[1] = h * fx(vx[0], vy[0]) vy[1] = h * fy(vx[0], vy[0]) var wx float64 = vx[0] + vx[1] / 2 var wy float64 = vy[0] + vy[1] / 2 vx[0] = vx[0] + h * fx(wx, wy) vy[0] = vy[0] + h * fy(wx, wy) x[0] = x[0] + h * wx y[0] = y[0] + h * wy fmt.Printf("%4.2f\t%8.5f\t%9.5f\t%9.5f\t%9.5f\n", t, vx[0], vy[0], x[0], y[0]) } } // 空気抵抗による水平方向の減速分 func fx(vx float64, vy float64) float64 { return k * math.Sqrt(vx * vx + vy * vy) * vx } // 重力と空気抵抗による鉛直方向の減速分 func fy(vx float64, vy float64) float64 { return g + (k * math.Sqrt(vx * vx + vy * vy) * vy) }
Z:\>8g GO0803.go Z:\>8l -o GO0803.exe GO0803.8 Z:\>GO0803 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Scala
object Scala0803 { // 重力加速度 val g = -9.8 // 空気抵抗係数 val k = -0.01 // 時間間隔(秒) val h = 0.01 def main(args: Array[String]) { // 角度 val degree = 45 val radian = degree * Math.PI / 180.0 // 初速 250 km/h -> 秒速に変換 val v = 250 * 1000 / 3600 // 水平方向の速度 val vx = v * Math.cos(radian) // 鉛直方向の速度 val vy = v * Math.sin(radian) // 位置 val x = 0.0 val y = 0.0 // 中点法 midpoint(1, vx, vy, x, y) } def midpoint(i:Int, vx:Double, vy:Double, x:Double, y:Double):Unit = { // 経過秒数 val t = i * h // 位置・速度 val wvx1 = h * fx(vx, vy) val wvy1 = h * fy(vx, vy) val wvx2 = vx + wvx1 / 2 val wvy2 = vy + wvy1 / 2 val wvx = vx + h * fx(wvx2, wvy2) val wvy = vy + h * fy(wvx2, wvy2) val wx = x + h * wvx2 val wy = y + h * wvy2 println("%4.2f\t%8.5f\t%9.5f\t%9.5f\t%8.5f".format(t, wvx, wvy, wx, wy)) if (wy >= 0.0) midpoint(i+1, wvx, wvy, wx, wy) else () } // 空気抵抗による水平方向の減速分 def fx(vx:Double, vy:Double) = { k * Math.sqrt(vx * vx + vy * vy) * vx } // 重力と空気抵抗による鉛直方向の減速分 def fy(vx:Double, vy:Double) = { g + (k * Math.sqrt(vx * vx + vy * vy) * vy) } }
Z:\>scala Scala0803.scala 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
F#
module Fs0803 open System // 重力加速度 let g = -9.8 // 空気抵抗係数 let k = -0.01 // 時間間隔(秒) let h = 0.01 // 角度 let degree = 45.0 let radian = degree * Math.PI / 180.0 // 初速 250 km/h -> 秒速に変換 let v = float(250 * 1000 / 3600) // 水平方向の速度 let vx = v * Math.Cos(radian) // 鉛直方向の速度 let vy = v * Math.Sin(radian) // 位置 let x = 0.0 let y = 0.0 // 空気抵抗による水平方向の減速分 let fx(vx:Double) (vy:Double) = k * Math.Sqrt(vx * vx + vy * vy) * vx // 重力と空気抵抗による鉛直方向の減速分 let fy(vx:Double) (vy:Double) = g + (k * Math.Sqrt(vx * vx + vy * vy) * vy) // 中点法 let rec midpoint(i:int) (vx:double) (vy:double) (x:double) (y:double):unit = // 経過秒数 let t = float(i) * h // 位置・速度 let wvx1 = h * (fx vx vy) let wvy1 = h * (fy vx vy) let wvx2 = vx + wvx1 / 2.0 let wvy2 = vy + wvy1 / 2.0 let wvx = vx + h * (fx wvx2 wvy2) let wvy = vy + h * (fy wvx2 wvy2) let wx = x + h * wvx2 let wy = y + h * wvy2 printfn "%4.2f\t%8.5f\t%9.5f\t%9.5f\t%8.5f" t wvx wvy wx wy if wy >= 0.0 then (midpoint (i+1) wvx wvy wx wy) else () // 中点法 (midpoint 1 vx vy x y) exit 0
Z:\>fsi --nologo --quiet Fs0803.fs 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Clojure
; 重力加速度 (def g -9.8) ; 空気抵抗係数 (def k -0.01) ; 時間間隔(秒) (def h 0.01) ; 角度 (def degree 45.0) (def radian (* degree (/ (. Math PI) 180.0))) ; 初速 250 km/h -> 秒速に変換 (def v (quot (* 250 1000) 3600)) ; 水平方向の速度 (def vx (* v (. Math cos radian))) ; 鉛直方向の速度 (def vy (* v (. Math sin radian))) ; 位置 (def x 0.0) (def y 0.0) ; 空気抵抗による水平方向の減速分 (defn fx[vx vy] (* k (* (. Math sqrt (+ (* vx vx) (* vy vy))) vx))) ; 重力と空気抵抗による鉛直方向の減速分 (defn fy[vx vy] (+ g (* k (* (. Math sqrt (+ (* vx vx) (* vy vy))) vy)))) ;中点法 (defn midpoint[i vx vy x y] ; 経過秒数 (def t (* i h)) ; 位置・速度 (def wvx1 (* h (fx vx vy))) (def wvy1 (* h (fy vx vy))) (def wvx2 (+ vx (/ wvx1 2.0))) (def wvy2 (+ vy (/ wvy1 2.0))) (def wvx (+ vx (* h (fx wvx2 wvy2)))) (def wvy (+ vy (* h (fy wvx2 wvy2)))) (def wx (+ x (* h wvx2))) (def wy (+ y (* h wvy2))) (println (format "%4.2f\t%8.5f\t%9.5f\t%9.5f\t%9.5f" t wvx wvy wx wy)) (if (>= wy 0.0) (midpoint (+ i 1) wvx wvy wx wy) nil)) (midpoint 1 vx vy x y)
Z:\>java -cp C:\ProgramFiles\clojure-1.5.1\clojure-1.5.1.jar clojure.main Clj0803.clj 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994
Haskell
import Text.Printf -- 重力加速度 g = -9.8 :: Double -- 空気抵抗係数 k = -0.01 :: Double -- 時間間隔(秒) h = 0.01 :: Double -- 空気抵抗による水平方向の減速分 fx::Double->Double->Double fx vx vy = let v = sqrt(vx * vx + vy * vy) in k * v * vx -- 空気抵抗による鉛直方向の減速分 fy::Double->Double->Double fy vx vy = let v = sqrt(vx * vx + vy * vy) in g + (k * v * vy) -- 中点法 midpoint::Integer->Double->Double->Double->Double->IO () midpoint i vx vy x y = let -- 経過秒数 t = (fromIntegral i) * h -- 位置・速度 wvx1 = h * (fx vx vy) wvy1 = h * (fy vx vy) wvx2 = vx + wvx1 / 2.0 wvy2 = vy + wvy1 / 2.0 wvx = vx + h * (fx wvx2 wvy2) wvy = vy + h * (fy wvx2 wvy2) wx = x + h * wvx2 wy = y + h * wvy2 in if y >= 0.0 then do printf "%4.2f\t%8.5f\t%9.5f\t%9.5f\t%8.5f\n" t wvx wvy wx wy midpoint (i+1) wvx wvy wx wy else return () main = do -- 角度 let degree = 45.0 :: Double let radian = degree * pi / 180.0 -- 初速 250 km/h -> 秒速に変換 let v = (fromIntegral (250 * 1000 `div` 3600)) -- 水平方向の速度 let vx = v * cos(radian) -- 鉛直方向の速度 let vy = v * sin(radian) -- 位置 let x = 0.0 let y = 0.0 -- 中点法 midpoint 1 vx vy x y
Z:\>runghc Hs0803.hs 0.01 48.45620 48.35854 0.48622 0.48573 0.02 48.12691 47.93225 0.96912 0.96717 0.03 47.80240 47.51138 1.44876 1.44438 0.04 47.48255 47.09581 1.92517 1.91740 0.05 47.16729 46.68543 2.39841 2.38629 0.06 46.85650 46.28014 2.86852 2.85111 0.07 46.55009 45.87983 3.33554 3.31189 0.08 46.24799 45.48440 3.79952 3.76870 0.09 45.95010 45.09374 4.26050 4.22158 省略 6.20 9.25071 -23.74815 125.75040 2.41468 6.21 9.22715 -23.78555 125.84279 2.17702 6.22 9.20362 -23.82279 125.93494 1.93897 6.23 9.18014 -23.85987 126.02686 1.70056 6.24 9.15669 -23.89679 126.11854 1.46178 6.25 9.13327 -23.93356 126.20999 1.22262 6.26 9.10989 -23.97017 126.30121 0.98311 6.27 9.08655 -24.00663 126.39219 0.74322 6.28 9.06325 -24.04293 126.48294 0.50297 6.29 9.03998 -24.07907 126.57346 0.26236 6.30 9.01674 -24.11506 126.66374 0.02139 6.31 8.99355 -24.15090 126.75379 -0.21994